A design for a mobile phone application that helps people make more sustainable purchasing decisions using augmented reality and image processing.
A museum experience designed to teach 6-8 year old children about dinosaurs through immersive interactions and role play.
An iPhone application designed to help the survivors of a zombie apocalypse. This app focuses on helping people find other people while avoiding zombies.
(CHI2011 Student Design Competition Finalist)
An online social networking tool focused on facilitating the appreciation of differences among neighbors in a community through the use of food.